04.27.2003 - Seven Keys
The new game - tentatively titled "Seven Keys" - is now doing nearly everything it needs to do to be playable. Adjustments have been made to dramatically improve the frame rate, the dialog engine is built, the inventory system is built, the quest management system is built among numurous other small things that make a game like this do what its supposed to do. There is also a 1/2 built out "cut scene engine" to facilitate the story, as well as some development tools I wrote for myself to make it easier to build new zones. I've also added a few new screen shots: Have a look.Comments have been closed for this post.